name	    LevelStatus
type	    none


anim idle
@script
    void self = getlocalvar("self");
    int Alti = getentityproperty(self,"a");

    setindexedvar(0, Alti-100);
    killentity(self);
@end_script
	loop	1
	delay	5
	offset	1 1
	frame	data/chars/misc/empty.gif
